Thu, 4 April 2013
Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music Systems) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft. It's our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the videogame industry, finishing (making) games, inspiration, how to behave on walkways, videogame interfaces and the audacity of mimes. It has been an intense, wonderful, voice-shattering week at the Game Developer's Conference and this last hour is a good summary of the atmosphere we've felt throughout -- information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it's all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We'll talk to you soon. |
Tue, 2 April 2013
Episode 5. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson with Gamasutra representative Frank Cifaldi and another great lineup of interviewees: Seth Louey and Brian Corrigan (Mad Glory), Steve Gaynor (The Fullbright Company), Matt Boch (Harmonix Music Systems), Eric Zimmerman (NYU) and Georg Backer (Hot Sauce). As the final lectures of Thursday finish, One Life Left convenes another diverse panel to chat some more about life making games in 2013. Topics include the allure of statistics, portals, secrets, storytelling, the Harmonix Music System, Ahhhcade, the perils of presenting at a conference and "swag". We also get to hear the tale of Jason Rohrer's spectacular victory at the final ever Game Design Challenge and Steve Gaynor explains how you put a house in a game. Brilliant bleeps and beats courtesy of chipmusic.org break up the chatter; we'll be back tomorrow with our final broadcast from GDC 2013... |
Fri, 29 March 2013
Episode 4. Presented by Ste Curran, Ann Scantlebury and (eventually) Jenn Frank, sitting opposite Gamasutra colleague Christian Nutt and special guests Greg Rice (Double Fine), Patrick Hackett (Double Fine), Bennett Foddy (QWOP, GIRP, Pole Riders), Matthew Luhn (Pixar), Ben Liu (Pocket Gems), Daniel Cook (Spry Fox), and Anna Marsh (Lady Shotgun). One Life Left's relentless schedule continues with another special show, recorded live on Thursday lunchtime at GDC2013 from our temporary home at the foot of the North Hall escalators in San Francisco's Moscone Center. Topics include how to stay motivated, the creative process in big and small studios, cross-media pollination, mobile gaming, life / work balance, and some more brainstorming around our hug-game "concept". It's midway through the conference, we're losing our voices - our minds have somewhat gone too - but we'll get through this together, team, and continue regret nothing except the limited number of hours in every brilliant day. |
Thu, 28 March 2013
Episode 3. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson alongside Gamasutra representative Kris Graft and a wonderful panel of guests: Thomas Bidaux (Ico Partners), Sarah Brin (Curator, Ahhhhcade), Anthony Johnston (writer on Dead Space and Zombie-U), and Cara Ellison (Rock Paper Shotgun) Day three -- or one, depending on how well you can count -- of GDC comes to a close and One Life Left reports live from a fast-emptying show floor. Topics include Kickstarter, diversity, the challenges in writing for interactive media, the universality of zombies, hugs (again), schedule highlights and how to be disturbing. There's also an unnerving discovery over at the iam8bit stand and the team discover whether they're more interesting than a staircase. Add in some excellent chiptunes and you've got the third episode of our videogame talk show. Three more to come! |
Thu, 28 March 2013
Episode 2. Presented by Ste Curran, Ann Scantlebury and Jenn Frank with today's amazing lineup Michael Pachter (Industry Analyst), Porpentine (Howlings Dogs), Margaret Robertson (Hide&Seek), Michael Brough (Glitch Tank), John Gibson (iam8bit), Chris Remo (Doublefine), Leigh Alexander (writing, singing, dancing, etc), Zoey Quinn (Depression Quest), Justin Who Approached Us And Said We Were Awesome (Telltale), Chris Dahlen (writer, narrative designer). Our second episode at GDC, recorded live at lunchtime from the foot of the escalators in the North hall at the Moscone Centre. Topics include what we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. A brilliant, diverse panel captures life from the show floor of the Game Developer -- random encounters, smart ideas and stream of consciousness serendipity. Lots of sweet music from the wonderful http://chipmusic.org/, too. This is the first of two shows recorded on the Wednesday -- look forward, or listen forward if you'd prefer, to episode three of six tomorrow... |
Wed, 27 March 2013
Episode 1. Presented by Ste Curran, Ann Scantlebury and Michael Frederickson with special guests Kris Graft (Gamasutra), Charles Cecil (Revolution), Manveer Heir (Bioware), Jonathon Banks (Telltale), Jenn Frank (Unwinnable / Super Hexagon), Leigh Alexander (LIFE, episodes passim), Frank Cifaldi (UBM), Sarah Elmaleh (Voice Actor, p-pop-teacher) and Matthew Burns (University of Washington). An introduction to One Life Left and Gamasutra's conference-capturing adventure, recorded live at a small gathering on Tuesday evening on the 34th floor of the Marriott Marquis. Topics include the conference itself, industry inclusivity, education, creativity, art direction, journalism, obscenity, hugs, puerility and combinations therein. A few brilliant chiptunes, the sound of an increasingly rowdy party in the background and the occasional minor technical hitch complete the warm, welcoming, sort-of-competent audio signature One Life Left's tolerant listeners have embraced over the last seven years. Which type of embrace? Listen, decide for yourself and we'll be back with the first show from the show floor very, very soon... |
Tue, 19 February 2013
No Continues is One Life Left's off-season weekly book / game club. Each week the team discuss different games that incorporate a single theme. This week's theme is 'Work'. Players: Jon/Log - https://twitter.com/disappointment Playlist: 1. Diner Dash: 2. Space Station 13 - http://www.byond.com/games/exadv1/spacestation13 3. John Deere Drive Green - http://www.download-free-games.com/pc/john_deere_drive_green.htm 4. Cart Life - http://www.richardhofmeier.com/cartlife/ 5. Unmanned - http://unmanned.molleindustria.org/# Bonus Extra Credit Game: Tracklist: 1. The Flight Away - Sega Lounge 2. Adhrast - The Supernova 3. Acharis - When You Sleep Play, listen and contribute to the show live on Resonance 104.4FM at 7pm on Monday evening, or we'll see you back here for the podcast. We'll announce next week's games on Twitter/Facebook/Google+. Team NC |
Tue, 15 January 2013
The one thing you can trust with One Life Left is that we are never late, and you'll find this out in today's episode which starts incredibly smoothly and finishes in style (NOTE TO CARETAKER: Edit out the bit where Ste enters the studio late due to British Transport, thereby putting off Simon and causing problems with our CD player). There's no SSG this week, but we can understand this as they're obviously all preparing ideas for own new game that we're writing so that they look silly when they finally do come on the show. You can also help with the game design too! (Providing you do not expect any financial recompense for any ideas that you come up with and we use) Just send them in to our e-mail address and we'd be only too happy to use them, especially if it means we have less to do. Simon and Ste had less to do this week as Ann returned to show how to do a proper news feature which in this episode made Simon's excited noise happen. We also heard how Ste stole money from FFOTS Zach Gage, along with features from Derek Williams and Press XY to Continue. So another great episode from One Life Left. Maybe. Cheerio! Tracklist: 1. One White Noise - Back to Spain 2. Graviton Flux - Nucleogenic Decay 3. Jansaw - Smashing |
Tue, 4 December 2012
If there's one person that One Life Left chooses to follow as their leader in life other than Taylor Swift or Martin Hollis then it has to be Dean Gaffney. So when we read that he had applied to join MI5 we thought that if we got an actual spy on the show then it would help us in our quest to Be Like Dean. Unfortunately Simon read the e-mail wrong and booked Matthew Reynolds, gaming editor for Digital Spy. But that actually turned out to be a great decision as we're a radio show about videogames and we're not sure Judi Dench would be able to tell us much about the Wii U (although Nintendo have probably signed her up for an advert). Matthew tells us what it's like to work for the Internet's fourteenth best website and what the Wii U is actually like to play as Nintendo didn't send us one after that incident with Shigsy we can't talk about. He also manages to avoid staring at Simon's massive coldsore, getting confused by Ste's hungover questioning and the thing Ann did that was literally unbroadcastable. However, he did let slip about the housewarming party that he's holding on the same day as our Christmas Party. So that's our after party sorted, we just have the hotel lobby and the room to arrange now. Cheerio! Links: Tracklist: 1. Jredd - Limitless http://chipmusic.org/jredd/music/limitless-sega-genesis 2. Peekachoo - Pilgrimage http://chipmusic.org/peekachoo/music/pilgrimage 3. Ocean palace - Tetrahydrocannabinol http://chipmusic.org/ocean+palace/music/tetrahydrocannabinol 4. Hektagon - Tayo http://chipmusic.org/hektagon/music/tayo |
Tue, 13 November 2012
It's not often we have someone on the show who started in videogames around the same time as Simon, usually because they've seen Simon with his top off so often that they refuse to be near him again, but SSG Steve Boxer is a man who is prepared to take that risk. We ask him what it is like to work under a leader/dessert eater like Keith Stuart at the Guardian and the difficulties that were had working under a maker of rudie magazines*. We also told an ENTIRELY HYPOTHETICAL story about Keith Stuart's GTA5 interview. And at least Steve had somewhere to go after the show as he had been invited to the Codblopsii event. All we had to do was to watch Ste walk around London in his Stockport County kit muttering to himself about Taylor Swift and Westfield. Come on PRs, invite us to your new launch parties, we're totally prepared to sell ourselves for some tiny hamburgers and sixty dollars. And that's to share between us. Cheerio! Team OLL x * We're trying to not attract the attentions of work filters. Links: https://twitter.com/realsteveboxer http://www.guardian.co.uk/technology/gamesblog/2012/nov/12/grand-theft-auto-v-preview-gta-5 Tracklist: 1. Switch-On - Old Abandoned Cave http://chipmusic.org/switch-on/music/old-abandoned-cave 2. Indiaton - spooked http://chipmusic.org/spooked/music/indiaton |
