Wed, 7 June 2017
After the events in London over the weekend Team OLL decided to take a different approach. Without an SSG (Simon was off) or Simon (he was in Barcelona), Ann and Ste went through their favourite nice games. Whilst we normally try to be as positive as possible, us being positive about so many games may disconcert you. Luckily our CD player went on the blink during the reviews section and hearing our shoddy professionalism will reassure you that we’re still the same Team OLL.
Wed, 19 October 2016
Sometimes we think we go a bit too obscure with the titles for our GMA-nominated podcasts. This one was inspired by our Super-Special Guest Gary Burchell, who is in the middle of creating the pirate game (but not the pirated game) Abandon Ship. See? It’s quite a clever title really. Gary told us all about Abandon Ship, which has been described as FTL meets Master and Commander and has been used by games journalists as an opportunity to do lots of poor puns. We asked Gary about what it was like to go indie, why he hasn’t put his name in the title and why water ships are better than space ships.
It’s also the week after the GMA awards so we EXCLUSIVELY reveal if we won and who managed to avoid putting their name on The List. We also remembered an incident that we’d really like to blank from our memories.
We also started a new news feature which every other GMA nominated podcast will be copying in the future and saw Rob Beer and Sega Badawi returning with their regular contributions. Ann made a special announcement and one piece of news got a little too close to home for Team OLL.
Fri, 18 March 2016
Well folks, it's the final day of GDC 2016, and what an amazing time we've had. We've spoken to dozens of guests, hosted two epic Marioke sessions, experienced more virtual realities than we ever dreamed possible AND learned how to pronounce HTC Vive. Incredible scenes.
Thu, 17 March 2016
Stories! Awards! Pink Pants! Join One Life Left, Gamasutra and twelve more super special guests as we guide you through the ins-and-outs of GDC 2016.
On today's show we're joined by Matti Larsson from Zordix, Joseph Humfrey and Tom Kail from inkle, industry legend Lorne Lanning, Steve Meretzky, Tadhg Kelly, Scott Brodie from Heart Shaped Games, Zach Gage, Chris McQuinn from DrinkBox Studios, Steve Gaynor, writer Chris Kohler, and Frank Cifaldi from Digital Eclipse.
Team OLL x
Wed, 16 March 2016
It's day three at GDC, and now the expo's properly underway it's time to find out if this VR stuff is any good. Luckily we've got a small army of super-special guests to help us work that out.
Guests include Tommy Refenes from Team Meat, Ryan Burrell, educator Kerry Turner, Lee Perry, Robin-Yann Storm, FourbitFriday’s Tyriq Plummer, Jake Birkett from Grey Alien Games, Luuk van Aggelen and Bram Simonis from Pillow Games, Katie Goode of Triangular pixels and Gamasutra columnist Katherine Cross.
Team OLL x
Tue, 15 March 2016
Show two from GDC, and the first from the convention floor! Join us and twelve super special guests as we talk about what's coming up this week, how many VR panels can fit into one lineup and we continue to ask the all-important question 'How do you pronounce Vive?'
Tue, 15 March 2016
One Life Left is back to present the official GDC podcast with our good friends Gamasutra. We thought we'd take it easy with our first show by having a relaxed recording in a hotel room, but what we ended up with was a bumper show packed full of more people than we've ever had on before.
Join us as we talk to TWENTY-SIX (26) amazing guests, hear from developers new and old, chat about game jams and game collectives, discuss how to #network, and get into the big debate about how to pronounce the HTC Vive.
On the show were:
Charles Cecil - Revolution Software
Martin Kvale - Independant
Tim Garbos - Triband
Joel Nyström - Ludosity
Hannah Flynn - Failbetter
Harry Tuffs - PixelTrickery
Lottie Bevan - Failbetter
Martine Spaans - Tamalaki Game Publishing
Jonatan Van Hove - Independant
Matt Boch - NYU
Sarah Brin - Autodesk
Simon Parkin - New Yorker/Gamasutra
Brandon Sheffield - Necrosoft Games
Rami Ismail - Vlambeer
Grant Shonkwiler - Epic Games
Dave Evans - Playcanvas
Brian Francis - Gamasutra
Adriel Wallick - Train Jam
Philippa Warr - Rock Paper Shotgun
Eline Muijres - Dutch Game Garden
Eduardo Ortiz Frau - Audio Producer
Shahid Kamal Ahmed - Independant
Alex Wawro - Gamasutra
Runa Haukland - Hamar Game Collective
Catharina Bohler - Hamar Game Collective
Marianne Lerdahl - Hamar Game Collective
Tue, 22 July 2014
One Life Left returns after a two week break and everything has changed. Or at least one thing has: the caretaker is on holiday, which means Ste is back to uploading the podcast which means it's frankly some kind of miracle that you're even reading this. If there's a second miracle and you can hear it too, here's what to expect:
* Super special guest Rachael Reynolds talks Sunless Sea, Fallen London, drops some exclusive news involving another dev studio and teaches us how to do interviews
* The team discuss their various engagements, including Simon's fun at Develop, Ste's adventures in Joensuu and Ann's trip to Kelis
* There's some promotion for the not-at-all-confusing third #THIRDSDAY, this time on a Wednesday, i.e. potentially tonight, so see you at The Loading Bar
* Reviews, news, features, letters, etc. And lots of music, talking of which...
1. Iron Ore - Sentiment
2. Klamm - Score
3. Calavera - About Us
4. Motionride - Whatever You Wish
Wed, 8 January 2014
After a wonderful and refreshing break (where Simon's telly was used by former contributor Taliah to bond when her new boyfriend on Christmas Eve and Ste and Ann facetimed America and honeytrapped indie developers on New Years Eve) One Life Left is back! And we're hitting the ground running with no errors, unless you count losing the letters as an error, which it isn't, it's a feature (who says we don't learn anything from our interviews with developers?).
Wed, 13 November 2013
In all our nine seasons at One Life Left we've never had a walk out. We've never offended a guest so much that they stormed out of the studio never to return. That run had to break at some point, but we never thought that we could have offended our Super-Special Guest Keith Stuart - the most nicest man in videogames journalism. He came on the show (even though we got him the sack from The Guardian) to talk about his new Kickstarter, which is an excellent book about the Sega Megadrive. But it all turned sour. We thought we were ok to go to Cara's feature, but K Dog didn't like that, threw his headphones to the ground and stormed out. Awkward.
It took all the best efforts of our other Super-Special Guest Simon "Parko" Parkin to persuade him to come back into the studio. Our caretaker has tried to cover the majority of the blow-up, but you might still hear Keith's voice raise slightly and the fear in Parko's voice.
It's a shame because Parko was also on the show to promote a book, not to work on his fledgling career as a counsellor. Parko's book is an illustrated history of 151 games and he doesn't even need a Kickstarter to get it released. He's so edgy! And he owns a boat too! Although he doesn't really know what a meme is.
As well as our SSGs (and no Ste as he was still on his spirit walk in America) we also had features from Cara, Science Officer and Sega Badawi along with an announcement of new features from Philippa Warr, Leigh Alexander and One Life Left's Guy Cocker. There's talk about Ann getting a perm too, but the only way of finding out if the perm will happen is by buying a ticket for the Christmas Party (and attending). They're still available at http://oll.eventbrite.com but at current buying rates they'll be sold out before December so buy now!