Tue, 15 March 2016
Show two from GDC, and the first from the convention floor! Join us and twelve super special guests as we talk about what's coming up this week, how many VR panels can fit into one lineup and we continue to ask the all-important question 'How do you pronounce Vive?' |
Tue, 15 March 2016
One Life Left is back to present the official GDC podcast with our good friends Gamasutra. We thought we'd take it easy with our first show by having a relaxed recording in a hotel room, but what we ended up with was a bumper show packed full of more people than we've ever had on before. Join us as we talk to TWENTY-SIX (26) amazing guests, hear from developers new and old, chat about game jams and game collectives, discuss how to #network, and get into the big debate about how to pronounce the HTC Vive.
On the show were:
Charles Cecil - Revolution Software Martin Kvale - Independant Tim Garbos - Triband Joel Nyström - Ludosity Hannah Flynn - Failbetter Harry Tuffs - PixelTrickery Lottie Bevan - Failbetter Martine Spaans - Tamalaki Game Publishing Jonatan Van Hove - Independant Matt Boch - NYU Sarah Brin - Autodesk Simon Parkin - New Yorker/Gamasutra Brandon Sheffield - Necrosoft Games Rami Ismail - Vlambeer Grant Shonkwiler - Epic Games Dave Evans - Playcanvas Brian Francis - Gamasutra Adriel Wallick - Train Jam Philippa Warr - Rock Paper Shotgun Eline Muijres - Dutch Game Garden Eduardo Ortiz Frau - Audio Producer Shahid Kamal Ahmed - Independant Alex Wawro - Gamasutra Runa Haukland - Hamar Game Collective Catharina Bohler - Hamar Game Collective Marianne Lerdahl - Hamar Game Collective |