Fri, 18 March 2016
Well folks, it's the final day of GDC 2016, and what an amazing time we've had. We've spoken to dozens of guests, hosted two epic Marioke sessions, experienced more virtual realities than we ever dreamed possible AND learned how to pronounce HTC Vive. Incredible scenes.
Thu, 17 March 2016
Stories! Awards! Pink Pants! Join One Life Left, Gamasutra and twelve more super special guests as we guide you through the ins-and-outs of GDC 2016.
On today's show we're joined by Matti Larsson from Zordix, Joseph Humfrey and Tom Kail from inkle, industry legend Lorne Lanning, Steve Meretzky, Tadhg Kelly, Scott Brodie from Heart Shaped Games, Zach Gage, Chris McQuinn from DrinkBox Studios, Steve Gaynor, writer Chris Kohler, and Frank Cifaldi from Digital Eclipse.
Team OLL x
Wed, 16 March 2016
It's day three at GDC, and now the expo's properly underway it's time to find out if this VR stuff is any good. Luckily we've got a small army of super-special guests to help us work that out.
Guests include Tommy Refenes from Team Meat, Ryan Burrell, educator Kerry Turner, Lee Perry, Robin-Yann Storm, FourbitFriday’s Tyriq Plummer, Jake Birkett from Grey Alien Games, Luuk van Aggelen and Bram Simonis from Pillow Games, Katie Goode of Triangular pixels and Gamasutra columnist Katherine Cross.
Team OLL x
Tue, 15 March 2016
Show two from GDC, and the first from the convention floor! Join us and twelve super special guests as we talk about what's coming up this week, how many VR panels can fit into one lineup and we continue to ask the all-important question 'How do you pronounce Vive?'
Tue, 15 March 2016
One Life Left is back to present the official GDC podcast with our good friends Gamasutra. We thought we'd take it easy with our first show by having a relaxed recording in a hotel room, but what we ended up with was a bumper show packed full of more people than we've ever had on before.
Join us as we talk to TWENTY-SIX (26) amazing guests, hear from developers new and old, chat about game jams and game collectives, discuss how to #network, and get into the big debate about how to pronounce the HTC Vive.
On the show were:
Charles Cecil - Revolution Software
Martin Kvale - Independant
Tim Garbos - Triband
Joel Nyström - Ludosity
Hannah Flynn - Failbetter
Harry Tuffs - PixelTrickery
Lottie Bevan - Failbetter
Martine Spaans - Tamalaki Game Publishing
Jonatan Van Hove - Independant
Matt Boch - NYU
Sarah Brin - Autodesk
Simon Parkin - New Yorker/Gamasutra
Brandon Sheffield - Necrosoft Games
Rami Ismail - Vlambeer
Grant Shonkwiler - Epic Games
Dave Evans - Playcanvas
Brian Francis - Gamasutra
Adriel Wallick - Train Jam
Philippa Warr - Rock Paper Shotgun
Eline Muijres - Dutch Game Garden
Eduardo Ortiz Frau - Audio Producer
Shahid Kamal Ahmed - Independant
Alex Wawro - Gamasutra
Runa Haukland - Hamar Game Collective
Catharina Bohler - Hamar Game Collective
Marianne Lerdahl - Hamar Game Collective
Wed, 9 March 2016
This week's episode is a Denmark special. And in order to celebrate Denmark we got the programmers of James Pond, 3D Construction Kit and the amazing International Rugby Challenge in to talk about it. Oh. Wait. We were thinking of Domark, not Denmark. Luckily our SSG booker didn't make such a mistake and, after Sandi Toksvig and Sofie Hagen refused to return our non-existent calls, we got Jacob and Simon from Gameswing on as our Super-Special Guests. They were there to talk about their new (and first) game Stikbold, which is coming out on XBox One and PC on 1st April and on PS4 a few days afterwards. We asked them about how the game developed from its early start as a Dodgeball game at the Nordic Game Jam to its expertly published current state.
We also found out that we really don't like the word sunsetting, fingernails being left in the studio or not being allowed booze on trains like they are in Denmark. This is our last episode before we go to GDC (which will be podcasted) and when we return we will be ten years old, so be prepared for an anniversary special. John Life Left and Sega Badawi provided some features and we also heard about the latest YouTube Superstar. Finally someone in the extended Team OLL will know how streaming works.
Wed, 2 March 2016
Welcome to episode 280 in One Life Left's quest to understand how Twitch actually works. This week's person trying to show how the video streaming service actually helps people understand videogames is Sam Murray - Coceo from Senshudo tv. He tells us about how he avoids all kinds of handers - both front and back kinds and possibly even side ones - to provide an unbiased set of reviews using Twitch. As well as that he got us annoyed because we never actually got any bribes when we worked at videogame magazines. OR MAYBE THAT'S WHAT WE WANT YOU TO THINK.
More importantly, as it was a Leap Day, Ann had the pick of three men to choose to propose to. Or would the patriarchy hold her back (again)? Simon's son had learnt a new swears and Simon learnt what his wife gets up to when he's not around. Sega Badawi dropped some local news on those assembled, we had some Conker chat that didn't involve K-Stew and we figured out how Tomorrowland affects reviews. It was a good show.